Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
Ryan is a tech/science writer, skeptic, lover of all things electronic, and Android fan. In his spare time he reads golden-age sci-fi and sleeps, but rarely at the same time. His wife tolerates him as ...
Tessellation is a hardware feature that allows a graphics processing unit (GPU) to dynamically subdivide primitives. This feature also allows you to control new vertex placements. One common use of ...
When developing an Android* application, you usually need to test, optimize, and debug on many different platforms. While basically every hardware and chip manufacturer provides a set of custom tools ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported, I ...
The Khronos Group this week released an update to the royalty-free OpenGL ES specification — a widely adopted OpenGL specification designed specifically for mobile devices supported by mobile hardware ...
Artem is a die-hard Android fan, passionate tech blogger, obsessive-compulsive editor, bug hunting programmer, and the founder of Android Police and APK Mirror. Most of the time, you will find Artem ...
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