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According to a recent interview with Nintendo producer Akira Otani, Mario and Luigi: Brothership was considered as a candidate for the now-iconic HD-2D art style, seen in the likes of Octopath ...
Mario & Luigi: Dream Team spent three years in development because studio AlphaDream chose to render the characters in 2D pixel art and shade them to look 3D, while all backgrounds were initially ...
The 2D Super Mario Bros. box art quality has had its fair share of ups and downs over the decades since the first NES game launched, much like the games themselves. The olden days of pared down ...
Mario & Luigi: Dream Team was in development for three years, according to the latest Iwata Asks. This was due in part to studio AlphaDream choosing to render the game characters in 2D pixel art.
When asked about the challenges of blending 3D visuals with the art style of Mario & Luigi games, Acquire designer Hitomi Furuta told Nintendo that at first the assignment seemed simple — until ...
10; N00BiSH; Fri 28th Jun 2024; I've always been in the camp of liking the JP box art for the series. It's simple but effective and captures the cheeky nature of Mario & Luigi very well.
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