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GameSpot may get a commission from retail offers. Darkwatch, originally announced in 2004 by Sammy Studios, has had a development path as tumultuous as the journey in the game by its protagonist ...
When Sammy Studios first launched its Darkwatch campaign, it emphasized PlayStation 2. We thought, "Ah, cool, a pretty neat looking first-person shooter on PS2. Can't be worse than Killzone." All ...
Darkwatch is currently scheduled for release on the PS2 and Xbox early next year, and it's definitely a title that we'll be keeping our eyes on in the coming months.
The game isn't expected to hit store shelves until early next year, but Glen Morgan and James Wong are readying to adapt Sammy Studios' horror Western "Darkwatch: Curse of the West" into a film.
The broadband support for the PS2 has been scrapped with just a two-player split-screen option offline. If you want to get the kicks of a pile of vampires killing each other Xbox is the place to be.
Ultimately, Darkwatch adds up to a generic and quickly tiresome shooter, with a contrived premise which, unfortunately, does nothing to elevate it. The most honest advice we can give is not to ...
PO: Darkwatch is a rich, deep and developing property. We designed it from the ground-up to work both as a video game as well as in more traditional storytelling forms such as film and comic books.
High Moon Studios — the folks who were formerly the US branch of Sammy Studios, now part of Sierra — send along word that they’re going to partner with California Costume Collections to ...
Darkwatch is a cinematic (FPS with an original premise that blends Vampire-Horror and Western genres. They grind their enemies for fuel, fashion their skin into protective cloaks and create ...
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