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Meanwhile, Blizzard took PC Gamer on a trip deep into the past, revealing some never-before-seen concept art from the development of StarCraft 2.
A panel of the Irvine, CA-based studio's top artists discusses the art design and environments in the newly announced Starcraft II. By Andrew Park on May 21, 2007 at 10:20AM PDT 50 Comments ...
StarCraft: Ghost was originally poised to be a direct competitor to the Splinter Cell and Metal Gear franchises, with similar action and stealth gameplay. Set four years after the events of ...
With Blizzard Entertainment (a division of Activision Blizzard Publishing) riding the wave of positive press with StarCraft II: Heart of the Swarm, the game publisher is also celebrating The Art ...
A day after our first peek at the 'StarCraft II: Heart of the Swarm' gameplay trailer we are treated to another, longer preview of Kerrigan's travails as well as the concept art that brought her ...
The talk about StarCraft II at BlizzCon 2010 seems to be split between two topics -- incredibly in-depth conversations about multiplayer balance and Heart of the Swarm updates. In case you aren't ...
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