Clashing with Lukas Gage. There’s always some kind of holiday movie in production somewhere, with someone. And now it’s Lukas Gage’s turn. And it’s not just another Hallma ...
It’s the story of Guillermo del Toro fighting against horrible opposition, and basically, losing. Nearly three decades ago, ...
A villain introduced in the pages of DC's Teen Titans comics was directly inspired by Marvel's X-Men character Kitty Pryde.
Rage Against the Machine guitarist Tom Morello co-directs this adoring bio-doc tracing the British band’s 50-year journey from the industrial Midlands to the Rock & Roll Hall of Fame. By David Rooney ...
If you think The Ballad of Judas Priest, from co-directors and Priest fans Tom Morello and Sam Dunn, is going to be anything other than an ode to everything that’s great about the British headbangers, ...
Judas Priest is worship music, I’ll just say it right now. The legends have a new, official documentary on their life story as a band, called The Ballad of Judas Priest, that’s rolling out. Its ...
We’re all used to negative campaign ads, but this inaugural offering from Georgia Republican gubernatorial candidate Rick Jackson is quite the doozy: Yes, that’s right. The decidedly un-mom-like mom ...
The newest challenger in the Georgia governor’s race compared one of his opponents to the biblical villain, Judas, in a new campaign ad. Republican candidate Rick Jackson, a billionaire health care ...
TL;DR: BioShock creator Ken Levine's upcoming 2026 game, Judas, is a narrative-driven simulator emphasizing player choice and consequence. Featuring a dynamic reactivity system, it immerses players as ...
The main plot of Judas is immediately interesting and striking: Earth is dying, and a remnant of humans is traveling aboard a colony ship to continue the human race. To convince passengers to come ...
TL;DR: Judas, Ken Levine's upcoming reactive shooter, features a dynamic, story-driven environment aboard the layered starship Mayflower. The protagonist's unique bond with machines shapes her ...
People often think our games start with the story, but we pretty much always start with a core design element. In BioShock, it was the Big Daddy and Little Sister bond. In Infinite, it was the ...