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How can educational media impact a child’s learning outcomes? This is what a recent study published in the Journal of Applied ...
Gamifying literacy and phonics lessons teaches students valuable social-emotional skills, gives them regular movement breaks, ...
An estimated 12% of first graders' most-used media at home is educational, a new study suggests. Results also showed that ...
Children often see AI as "magical," but a game developed by UW researchers is hoping to highlight its pitfalls.
Anxious Generation' author Jonathan Haidt's shares his biggest fears for kids now. His book has been a bestseller for more ...
In the event of any suspicious activity or cybercrime incidents linked to gaming platforms, parents and guardians are encouraged to report them through multiple channels: the Dubai Police’s “e-Crime” ...
As summer vacation begins and children spend more time playing video games, the Dubai Police’s Cybercrime Department, within ...
They highlighted the need to be aware of interactive features that may allow direct communication with strangers, who could ...
The problem is, most kids don't respond well to lectures about strangers online. It's easy for them to tune out warnings, especially when they think nothing bad can happen-something I've seen with my ...
Children are able to role-play as a rapist by accessing 500 online “games” promoting rape, incest and child abuse, a safety investigation has revealed. Collective Shout, which advocates against ...
The Glove Theatre will host several performances of Disney's "Jungle Book KIDS" as part of its Summer GloveArts’ program.
Five years after the COVID-19 pandemic transformed K-12 education, ushering in Zoom classrooms and disrupting daily routines, research shows a new kind of crisis has taken root: students in ...